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These secondary views sometimes have even more options, which can be full navigation views, sheets or dialogs.įor the Mac version, where you can assume much wider screens, you are going to have the main navigation in a sidebar on the left. The iOS version uses a very common navigational pattern where the initial screen offers a selection of choices which then use NavigationLinks to display other views. You may have already built this app in earlier chapters, but even if you have, please use this starter project.īuild and run the app in an iPhone simulator and click through all the options to see how it works. Getting startedĭownload the starter project, which is the iOS app that you are going to convert.
Swift converter for mac how to#
So learning how to re-use the code in an iOS project to create a real Mac app, will be a very valuable skill. The vast majority of Swift and SwiftUI tutorials and examples on the internet are for iOS, mostly specifically for iPhones. You will use the code, views and assets from an iOS project to make your macOS app. But in this chapter, you are going to make a macOS app from an iOS app. You have used Catalyst to run an iOS app on your Mac, and you have created a multi-platform app that runs on both iOS and macOS, and in the last chapter, you made a document-based Mac app. If you have worked through the early chapters of this book, you have built several iOS apps. 18.9 Extracting animations from the view.Section V: UI Extensions Section 5: 3 chapters 16.2 Programmatically dismissing a modal.15.4 Interacting between views and columns.14.4 Setting the scroll position in code.14.2 Making your data work better with iteration.13.7 Adding items to the navigation bar.Section IV: Navigation & Data Display Section 4: 4 chapters 12.8 Truly testing your app’s accessibility.11.4 Combining gestures for more complex interactions.9.4 Understanding environment properties.8.4 Using binding for two-way reactions.Section III: State & Data Flow Section 3: 5 chapters